Movement states the player can be in. One of: OnFoot, Swimming, Falling, Sprinting, Ducking, OnLadder. Matching any listed state is enough. States overlap rather than exclude each other: a sprinting player is also OnFoot, and a ducking player on the ground is both Ducking and OnFoot. At least one entry is required, and an empty list is invalid.
Falling: airborne and descending. Off the ground with no support
and moving downward. A rising jump is not falling, but the falling part of a jump may count in some situations (e.g: unleveled ground).
Sprinting: running at full speed.
Ducking: crouched.
OnLadder: climbing a ladder.
States overlap rather than exclude each other: a sprinting player is also
OnFoot, and a crouched player on the ground is both Ducking and OnFoot.
Listing several states means any one of them is enough. To demand
exclusivity, combine with Not: “on foot but not
sprinting” is two conditions: 1 PlayerMovement condition with OnFoot + 1 Not condition with a Sprinting movement condition.
A mounted player is in no movement state. Riding a horse, sitting in a
vehicle, or hanging from a deployed parachute never satisfies this
condition. For “while mounted” rules, use the
Player Mount condition instead. The
two compose cleanly: “by horse” is Player Mount, “on foot” is Player
Movement, and they never both match.
A player standing on the deck of a moving vessel is grounded and unmounted,
so they read as OnFoot even though the boat is doing the traveling.
The list must have at least one entry. An empty list would match nothing
useful, so it is invalid and the contract will not load.