Progress counts only when the accumulated radiation poisoning of the player
performing the action is within the specified bounds at that instant.
Poisoning is the radiation sickness number on the HUD. It builds up while
exposed, sticks around after leaving the zone, and drains slowly while it
deals damage.
This condition is about lingering sickness. To require standing in a
radiation zone right now, use
Player Radiation.
Poisoning gains the player’s current exposure per second while irradiated,
and clothing protection subtracts from that intake. Unlike
Player Radiation, gear matters
here: a minute naked in a 25 rad zone leaves a sizeable dose, a rad suit
shrugs it off.
“While radiation-sick” is minRadiationPoison: 1. At 25 and above the
player’s passive health regeneration has stopped, and at 100 and above
sprinting is disabled.
Drinking water, radpills, anti-radiation tea and pies reduce it, and swimming while wet drains it a
little faster.
Either bound can be null (or omitted entirely) for “no limit on that
side”, but at least one bound is required. A condition with neither
bound would always be satisfied, so it is invalid and the contract will not
load.
If minRadiationPoison is greater than maxRadiationPoison, the plugin
swaps them and logs a warning.