Progress counts only when the radiation level of the spot the player is
standing on is within the specified bounds at that instant. This is the raw
zone value in rads, before clothing protection, so a hazmat suit does not
lower it. Step out of the zone and it drops back to 0.
This condition is about where the player is standing right now. For the
sickness that lingers after leaving, use
Player Radiation Poison.
Monument radiation zones come in four tiers producing roughly 2, 10,
25 and 51 rads. Zones also fade toward their edges, so the value dips
near the border.
The game never shows this number on screen. Players can gauge it from the
monument tier and from whether their protection silences the radiation
warning or not.
“While standing in radiation” is minRadiation: 1. Push it to
minRadiation: 25 to force the player deep into high tier zones.
Gear does not matter. A player in a full rad suit still counts, and so
does a naked one. If you want to punish exposure instead, use
Player Radiation Poison,
which does respect protection.
The zone counts even when the server has radiation damage disabled.
Either bound can be null (or omitted entirely) for “no limit on that
side”, but at least one bound is required. A condition with neither
bound would always be satisfied, so it is invalid and the contract will not
load.
If minRadiation is greater than maxRadiation, the plugin swaps them and
logs a warning.