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These docs reflect Contracts v0.6.0, the latest release. Older servers may differ.

Plant

Requires the player to plant the specified seeds. Counts 1 per seed planted.

{
"type": "Plant",
"title": "Plant hemp seeds",
"description": "",
"amountRequired": 10,
"conditions": {},
"items": ["seed.hemp"]
}
Field Type Description
type string Exactly 'Plant'.
title string Short, human-readable name. Must not be empty.
description string A blurb of 1 to 3 sentences. May be empty if the title is self-explanatory.
amountRequired integer (≥ 1) How many units must be completed. What a unit means depends on the objective type. Minimum 1.
conditions map Optional conditions that restrict when progress counts. Progress is recorded only when the objective's main requirement and all of these conditions are met. Use an empty map for none.
items string[] Seed item shortNames to plant (e.g. seed.corn, seed.hemp). Empty = any seed.
  • Progress increments by one each time a listed seed is planted.
  • An empty items list counts any seed.
  • See also Harvest for taking the yield and Cloning for taking cuttings.