Per-language overrides for title, mapping a language code (like "fr" or "zh-CN") to the translated text. Players whose language has no entry (matched case-insensitively, no region fallback) or a blank one see title instead. null when there are none.
description
string
A blurb of 1 to 3 sentences. May be empty if the title is self-explanatory.
descriptionTranslations
map | null
Per-language overrides for description, mapping a language code (like "fr" or "zh-CN") to the translated text. Players whose language has no entry (matched case-insensitively, no region fallback) or a blank one see description instead. null when there are none.
amountRequired
integer (≥ 1)
How many points of damage the player must deal to the target entities.
Optional pacing limit on how fast progress adds up: at most maxAmount units of progress count in any sliding window of windowSeconds. Absent means progress adds up freely. While the window's budget is used up, further progress is ignored and the player sees a countdown to the next available moment.
Optional clustering requirement: actions only count when they arrive clustered, at least amount units within one trailing window of windowSeconds forming one burst. When present, amountRequired counts completed bursts instead of raw actions. Actions that age out of the window without completing a burst never count. Absent means no clustering.
Optional conditions that restrict when progress counts. Progress is recorded only when the objective's main requirement and all of these conditions are met. Use an empty map for none.
hideDetails
boolean
When true, hides this objective's in-game condition strip and details popup, so the description is the only explanation players get. Title, description and progress still show. Absent means false.
entities
string[]
Rust entity short prefab names, lowercase (e.g. bear, wolf, boar, stag for animals; scientistnpc_heavy, scientistnpc_full_any, murderer for NPCs; ridablehorse, minicopter.entity for mounts). Use the living entity's name, not its .corpse variant.